


|
| Building |
Full |
Part |
Area Effected |
| Farms1 |
1000 |
100 |
Food per turn |
| Barracks2 |
-5 |
-2.5 |
Maintenance (gold) |
| Outposts |
? |
? |
Defense (military) |
| Guard Towers |
? |
? |
Defense (covert) |
| Schools |
? |
? |
Research per turn |
| Armories |
? |
? |
Defense (equipment theft) |
| Vaults |
? |
? |
Defense (gold theft) |
| Cathedrals |
+5% |
+0.2% |
Mana per turn |
| Smithies |
+10% |
+(p2 / 22.5)% |
Build per turn |
| Market Places |
1000 |
33.3 |
Gold per turn |
| Training Fields |
100 / military |
2 / military |
Exp per turn |
| Colosseums |
750 |
30 |
Gold per turn |
| |
? |
? |
People per turn |
| Castles |
7500 |
15 |
People |
| |
-140 |
-0.305 |
Maintenance (gold) |
| |
5500 |
5 |
Food per turn |
| |
+150% |
+3% * p2 / 5000 |
Mana per turn |
| |
? |
? |
Defense |
| |
? |
? |
Research per turn |
| |
? |
? |
People per turn |
| |
0 |
0 |
Build per turn |
| |
0 |
0 |
Exp per turn |
1 33.3 people are required to work each farm part. Parts with insufficient people to - work them produce nothing.
|
| 2 Barracks cannot reduce maintenance by more than 50%. |
|
|